



Most miracle spells are self-buffs which augments the user's effectiveness in battle. 1 MiMi, 1 MaMi, 1 AoEDmgMi, 2 AoEBffMi, 1 DmgAura, 2 Btf. When Nathan (Misfits) sold his power of Immortality he also bought magic, becoming a master of this ability. The thresholds are 4 (small reduction) and 8 (big reduction) after which you will reduce the chance of enemies dodging.For magic to work you need to equip your magic lore item and leave one slot free. Weapon master also has an effect for the player or heroes when attacking. Once you have agility of 27+ you will not be penalised for dodging in those situations. High agility will counteract this modifier down to a smaller percentage so it is not as much as half. Your dodge chance is also halved if you are hit while swinging your weapon/connecting a blow or aiming a ranged weapon. The speed of incoming missiles drastically reduces your dodge chance and high agility can counteract this meaning that once you have high agility you can easily dodge throwing weapons, can dodge your fair amount of arrows, occassionally a bolt and on rare occassions a bullet. When you have low strength you will need to be near naked to get the highest base number of 6 but when you have high strength you will be able to reach that number with heavier armour. Dodge works by comparing your strength and encumberance and choosing a base number based on that relationship (highest is 6) and then that number is multiplied by your athletics to create your dodge chance which has to be rolled under on a D100.At the time of writing, players do not have access to any form of regeneration. Regeneration abilities are split into different additional flavours. All units with regeneration receive extra damage from fire based attacks. Some Combat Abilities are only available to troops and lords.Īllows a unit to regenerate health over time. Agility increases missile dodge chance.Īll spells rolling higher than one's Magic Resistance will be resisted.Īny attack rolling higher than one's Ward Save will be blocked. Athletics increases general dodge chance. Grants the ability to dodge enemy attacks based on attack type.

Grants a 4% damage boost for every point of Power Strike. Grants a 4% damage reduction for every point of Ironflesh. Some Dwarf runes allow access to the same if not similar abilities. Magic Resistance is acquired through magic schools and Ward Save is acquired from Cyrus the Bright. Player have access to a limited range of Combat Abilities, most of which can be learned from Arena Masters.
